My task for this week was to concept as many weapons for the tank as possible. They each have to be as unique as possible so that players can tell who's who from across the map. This is a design concept called silhouette, where you block out all the details of an object. If you can tell what the object is just by it's shadow, then you have a very clear and readable design. Below are my thumbnails for the laser, projectile, and flamethrower turrets.
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