Sunday, February 26, 2017

Capstone Part 17: Dieselpunk

We received our new project for the semester, a multiplayer tank game with networking.  As art lead, I begun to develop the look of the game.  Originally, we concepted that there would be different factions in the game with different themes, but we can only do one faction in scope.  The original faction had a sort of futuristic junkyard feel to them, like someone had built a tank in their garage from rusted parts.  We further expanded this idea into a Dieselpunk style.



Dieselpunk, like its predecessor Steampunk, looks into a world where the early 20th century had never ended.  It's futuristic technology running on diesel engines.

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