Tuesday, September 22, 2015

Alternalien Development Part 2: The Cave continued

After sleeping on the problem of huge, detailed matte backgrounds.  I came up with a solution that I brought to the PO.  Instead of using painting for the backgrounds, I suggested we use tiled backgrounds.  This is one I made for the Base levels.


This is much better for a few reasons.  It allows for a lot more variety, instead of relying of the artists to take hours to make three or four backgrounds, the designers can make their own custom backgrounds.  Plus, it stylistically fits in with the art style; simple and minimilistic.  The PO liked this idea and has now tasked the art team with making tilesets for all four biomes.

No comments:

Post a Comment