Saturday, September 19, 2015

Alternalien Development Part 1: Jump Free

We continued to plan for Sprint 1 by doing planning poker.  Planning poker is an agile technique that uses numbers in the Fibonacci sequence to give effort scores to various features.  Being the Art Lead, I put all the various sprite an backgrounds and we voted on their values.  Usually, floor tiles take the least amount of effort, while characters and backgrounds take significantly more.

These are some example character sprites that took around 30 min - 1 hour work.  They may not look like much, but most of the work went into tweaking them just right.




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