This week, I've worked on the HUD for Tanks. Below is pictured the progression from thumbnail to final HUD. Step 2 is a base render, a directional light is chosen and shadows are painted in with a soft brush. Shadows occur where the angle is parallel to the form; and because the material of the HUD is matte and not glossy, the contrast is lower.
In the next steps, I used textured brushes to achieve a more realistic surface. After that, I added color along with rust and few splotches of blue to bring in more different colors.
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