In the next steps, I used textured brushes to achieve a more realistic surface. After that, I added color along with rust and few splotches of blue to bring in more different colors.
Tuesday, March 14, 2017
Capstone Part 24: The HUD
This week, I've worked on the HUD for Tanks. Below is pictured the progression from thumbnail to final HUD. Step 2 is a base render, a directional light is chosen and shadows are painted in with a soft brush. Shadows occur where the angle is parallel to the form; and because the material of the HUD is matte and not glossy, the contrast is lower.
In the next steps, I used textured brushes to achieve a more realistic surface. After that, I added color along with rust and few splotches of blue to bring in more different colors.
In the next steps, I used textured brushes to achieve a more realistic surface. After that, I added color along with rust and few splotches of blue to bring in more different colors.
Monday, March 6, 2017
Capstone 23: Environment Explorations
Below are the images I worked on in the past week. The first is a series of flame throwers I concepted. My personal favorite is #8 because of the images painted on the side. It's evocative of old WWII missiles and planes that would have sharks painted to give them a certain personality. Also painted on the side are images of crossed out tanks, which serves as a kill-count for the pilot.
Next are some environmental studies, that explore the kind of colors that would be in a tundra. If it's not clear, the reddish ground is supposed be a kind of flowering plant that covers the plains. Along with plants are various abandoned buildings. These include an enormous tower for docking airship, a research station, and old rusted factory. Below the colored image is more sci-fi approach to this environment, where a techo-shepard watches over a mechanical flock.
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