Tuesday, March 14, 2017

Capstone Part 24: The HUD

This week, I've worked on the HUD for Tanks.  Below is pictured the progression from thumbnail to final HUD.  Step 2 is a base render, a directional light is chosen and shadows are painted in with a soft brush.  Shadows occur where the angle is parallel to the form; and because the material of the HUD is matte and not glossy, the contrast is lower.
In the next steps, I used textured brushes to achieve a more realistic surface.  After that, I added color along with rust and few splotches of blue to bring in more different colors.



Monday, March 6, 2017

Capstone 23: Environment Explorations

Below are the images I worked on in the past week.  The first is a series of flame throwers I concepted.  My personal favorite is #8 because of the images painted on the side.  It's evocative of old WWII missiles and planes that would have sharks painted to give them a certain personality.  Also painted on the side are images of crossed out tanks, which serves as a kill-count for the pilot. 
Next are some environmental studies, that explore the kind of colors that would be in a tundra.  If it's not clear, the reddish ground is supposed be a kind of flowering plant that covers the plains.  Along with plants are various abandoned buildings.  These include an enormous tower for docking airship, a research station, and old rusted factory.  Below the colored image is more sci-fi approach to this environment, where a techo-shepard watches over a mechanical flock.