Wednesday, December 21, 2016

Capstone Part 13: Re imagining the Art

When we took a look at the entire game as a whole, we realized that not much of the art matched each other.  Our background was this gray brick texture that didn't fit with the space tech lying around the levels.  There was nothing unifying our art styles, so I called a teem meeting to discuss and find a an art style we'd like to go with.  We picked something close to the look and style of Tron, a lot of blue wiring on black backgrounds.  It was simple, elegant, and doable.  Below was the final logo for the game.

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