Tuesday, October 18, 2016

Capstone 6: The Tank

One of my favorite parts of this whole project was to design the fuel tank.  This acts as the HUD element to let the players know how much fuel they have left, while also telling them how fast they're going.


Number 1 was the original idea I had for the tank, and I chose glass so that the player would be able to identify the amount the of fuel.  2-6 are variations on this idea.  5-9 use a much more bubble like design for the fuel tank as they take on much stranger designs.  9 is the most alien of all of them, as it's built like a nest of glass bubbles, perhaps I'll keep this design in mind for a different project.  
Ultimately, I went with 7.


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