Tuesday, October 18, 2016

Capstone Part 8: Animations

I don't consider myself an animator, but I do understand some basics.  When it was required of my do a flame animation and an explosion animation.  With my skill set, I believe I've made a pretty decent animation.

Capstone Part 7: Buttons

I've created buttons for the main menu. Each button has 3 states, a unpressed, a hover, and a pressed version.  The buttons essentially light up and hover every time the mouse hovers over.  I've also created a ring for Saturn that has falloff.  The reason why it has falloff towards the bottom is because of atmospheric perspective.  When you're looking towards the horizon, you're essentially looking through more atmosphere than you would be if you were looking up.





Capstone 6: The Tank

One of my favorite parts of this whole project was to design the fuel tank.  This acts as the HUD element to let the players know how much fuel they have left, while also telling them how fast they're going.


Number 1 was the original idea I had for the tank, and I chose glass so that the player would be able to identify the amount the of fuel.  2-6 are variations on this idea.  5-9 use a much more bubble like design for the fuel tank as they take on much stranger designs.  9 is the most alien of all of them, as it's built like a nest of glass bubbles, perhaps I'll keep this design in mind for a different project.  
Ultimately, I went with 7.


Capstone Part 5: The Giants

The majority of our planets in the game and in the solar system are the gas giants, so I was able to knockout quite a few assets in one day.  Our work around for there being clouds that you can land is that these clouds are pretty dense.  The clouds are so dense on the Gas Giants that the closer you get to the surface, the denser the clouds.  It's so dense, that it's like swimming in air.
For the design of the clouds, I just thumbnailed  fluffy cloud shapes that looked appealing to me.




Capstone Part 4: Mars and Venus

My favorite planets to create were the terrestrial Mars and Venus, as I really got to flex my design muscles and come up with various rock formations.  Each one is inspired by the background rocks you'd see in a Looney Tunes cartoon.  Very simple, very geometric designs.





Capstone Part 3: Craterous

I was tasked with creating the surfaces for the Moon, Mercury, and Pluto, as each are full of craters.  The designs are fairly simple, just make a pit in the ground with jutting rocks to make it difficult for the lander to land.


Then it's just a matter of finishing them for the final game.  I also made a moon background with a star field.