I worked on a few thumbnails for the level select GUI that would appear after the Main Menu. They're both themed for vintage military hardware.
The first is modeled after a Topographic map with shapes representing hills and valleys. The green squares represent levels within each biome.
The second is a group of security monitors, the reason being that if the aliens are escaping a facility, then a camera would be on each floor. If each floor is a level, then a camera would represent a level. The second thumbnail was chosen.
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