Sunday, November 29, 2015

Alternalien Development Part 11: Level Select

I worked on a few thumbnails for the level select GUI that would appear after the Main Menu.  They're both themed for vintage military hardware.  The first is modeled after a Topographic map with shapes representing hills and valleys.  The green squares represent levels within each biome.  
The second is a group of security monitors, the reason being that if the aliens are escaping a facility, then a camera would be on each floor.  If each floor is a level, then a camera would represent a level.  The second thumbnail was chosen.




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