I am continuing with the animations for Temper's fire form. The difficulty in this is getting the fire on his head to move right. If you look closely at a lot of fire in games, the frames move either randomly or is mirrored. An example of this would be the fire animation from
The Legend of Zelda.
But while making the animations for the fire form, I've tried to implement a more sophisticated method in animating it, the flames on his head moves more in relation to where it was in a previous frame.
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