One of the most necessary parts of midterms are Peer Reviews. A team member moves the front of the room where they are critiqued on attendance, body of work, and attitude. Each person is rated on a scale of 1 to 5, with 1 being absolutely terrible and 5 being ready to work in industry. If the score below the 3, then they're viable to get kicked out of the program or re-rolled. In order to pass the freshmen courses, then you must have a 3 or above, to pass the sophomore course, you must be at a 5.
Monday, October 12, 2015
Sunday, October 11, 2015
Alternalien Development Part 7: Crash Course in Agile
All development stopped today as we relearned Agile methodology. We went over the basics, and even a few new things that I didn't know. Agile is supposed to have 5 meetings, and we were only doing one of them. They are in order: Backlog Grooming, where the Product Owner cleans and adjust the backlog for features that are going into a sprint. Sprint Planning, where a feature team decides what goes into the next sprint. Daily Scrum, which we call Stand Ups, are when team members give a brief report on what they've been doing and any impediments. These are done before and during a sprint.
After a sprint has concluded, we then go into the Sprint Review meeting, where we report what tasks were done during the sprint. Once that has concluded, we move onto a retrospectives, and the difference between a retrospective and a sprint review is that a retrospective is used by a team to make sure the methodology is being applied, while the sprint review is only to report the tasks done. We decided on a day and an order in which to have these meetings, and this should help us in the future.
Alternalien Development Part 6: The Freezening
I've started to wrap up the cold Temper animations, with his jump and shoot animations. The Temper alien functions in puzzle as some that can either melt, burn, or freeze certain objects. To accomplish this, Temper shoots out an fire ball or and ice ball. This is an example of a fireball I made to test this out in a script.
This is what the Temper looks like when shooting out a fireball or an iceball.
This is what the Temper looks like when shooting out a fireball or an iceball.
The reason why there aren't as many frames of animation is because the movement goes by so fast that the eye cannot detect it.
Alternalien Development Part 5: IcyHot
I am continuing with the animations for Temper's fire form. The difficulty in this is getting the fire on his head to move right. If you look closely at a lot of fire in games, the frames move either randomly or is mirrored. An example of this would be the fire animation from The Legend of Zelda.
But while making the animations for the fire form, I've tried to implement a more sophisticated method in animating it, the flames on his head moves more in relation to where it was in a previous frame.
Friday, October 9, 2015
Alternalien Planning Part 4: Crusher Animations
I've started this week with creating the initial key frames of the Crusher alien. The Crusher was initially concepted in being a pink bubblegum like creature who could transform his fists in wrecking balls. However, it was changed to a simple punching motion.
Above is the Crusher's run animation. The key frames were inspired by the Mario's run in Super Mario World. The inbetweens were done by Taylor Passow.
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