The Tower of Hanoi Donut Cat Rescue mini-game is virtually complete. I never thought I'd get this far, but I have achieved the dream. I have squashed the turnip. Bit the curb, salted the Italian. In other words, I am finally done with this frustration. I'll work with the Build master next week with actually implementing it into the build.
A member of the other team suggested that I use a programming technique called recursion in order to do. Little does he know that that process doesn't really work for an actual game of tower of Hanoi where you have to manipulate the disks. It works for when you're simulating a game, trying to figure out the least number of moves and where to place the disks, but it just doesn't work here.
Tuesday, April 21, 2015
Cops 4 Kidz Part 8: Bigger and Badder
I have decided to completely rework my initial structure of scripts. Instead of having one huge control script, it's going to be 3 separate scripts, each applying to one of the 3 donuts. I figured it would be easier to determine where each of the donuts are placed. So far, it's working a lot better than the single control script. Sometimes, streamlining the process doesn't always work.
Cops 4 Kidz Part 7: This time, It's Personal
I have decided to take a different approach to checking the which donut is on which platform. Instead of implementing a raycast to shoot out from each donut and check whats below or above, I tried to make it so that the control script checks which platform the donut has locked onto. Hopefully, this new direction will be easier to achieve.
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